Sunday, 30 August 2009

FileSystem/DataBase - or both?

I'm starting a new MooseX::Storage module called MooseX::Storage::File_or_DB.

The objective is that you can use the standard MooseX::Storage to serialize out the Moose
object as a JSON string to a file, and read it back again, but also save it out to
a Database so that it can be used in a usual database way (i.e. interrogate the db using
sql directly, so an attribute maps directly to a column).

There are a number of ORM or object db modules on CPAN (DBIx::Class, Fey, KiokuDB) but all seem a bit difficult to give the option to also obtain and save out the object to a filesystem as well, for more short term storage prior to archival to the database.

This is clearly something we need. MooseX::Storage is just the job for storing and retrieval from a filesystem, but linking both in one.

So, I'm setting to work on something that will do both. The current work in progress is on GitHub here

http://github.com/setitesuk/MooseX--Storage--File_or_DB

I would ask people to take a look and see what they think. The POD is currently where I want to end up, but the tests are working, and I think it is going in the right direction. Looking forward to more work on this to make it ready to submit to CPAN.

Friday, 28 August 2009

Am I too good

For our projects that are released through the Sanger Website as Open Source (most of our code is, but we don't have a specific release policy to putting it out there) we run David A. Wheelers sloccount to get a count of the lines of code.

I have just done release-3.0 of the pluggable pipeline system, so I thought it might be fun to get the stats of this.

Total Physical Source Lines of Code (SLOC) = 3,884

That's good, I've been working on this for 7 weeks, with other projects.

However, sloccount gives you further info:

Development Effort Estimate, Person-Years (Person-Months) = 0.83 (9.98)
(Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))

About 10 months development - I'd have been shot if what I have produced had taken that long :)

Schedule Estimate, Years (Months) = 0.50 (5.99)
(Basic COCOMO model, Months = 2.5 * (person-months**0.38))

6 months scheduling.

Estimated Average Number of Developers (Effort/Schedule) = 1.66

There's only me, and I've only been working for 7 weeks on this project!

Total Estimated Cost to Develop = $ 112,301
(average salary = $56,286/year, overhead = 2.40).

I need to ask for a raise! In fact, my boss covers his ears and refuses to listen when I mention these numbers.

Obviously, there has been discussion with other people about where the project is heading, but I think the Basic COCOMO model clearly doesn't quite cut the mustard with Agile Development practices. Or maybe I'm just too good.

Still, it is fun to watch my boss run screaming, refusing to listen when I quote the estimated cost to develop. At least I think I am worth at least what I am paid :)

'Non-'Unique indexing

We wanted to make a column in our MySQL database table (using InnoDB) nullable, but use the column as part of a composite key.

unique key C1,C2,C3,C4

C4 can be null

C1 C2 C3 C4

enter the following:

x y z a

goes into the table ok

enter those again - error that we break unique constraint.

This is as expected.

enter

x y z null

goes into table ok

enter those again - they also enter fine, and select * from table shows two separate row entries.

So, basically, you can have a nullable field in a composite unique index, but if the column is null, you loose the unique index checking.

I don't know about other DB's, but it is a shame that the null can't be part of the uniqueness of the index.

Wednesday, 12 August 2009

Musings on a Moose

come to sweden, see the majestic moose (paraphrased from Monty Python and the Holy Grail).

I am starting to look at Moose as an alternative to Class::Std and other modules for OO Perl. It has very good support from the community, and looks to be fast becoming the framework of choice.

I will start off by saying I like it. The setup of my::module is very easy, and reads very cleanly. I like the declaration of variable types on the accessors, and it obvious when an attribute is needed on new, (just set 'required' flag). I especially like the ability to make an attribute ro.

However, that leads me to a small bugbear I have. I have mentioned before about encapsulation, Class::Std objects are blessed scalars, and as such can't have keys. Your attributes are set up as keys on internal hashes, and as such can only be exposed via a method.

The Moose object created is a blessed hash, and, the attributes are stored in keys. This means that your user can still override the ro attribute by just using the key. Encapsulation is broken.

Someone in my office used a good simile here, which I think he attributed to Larry Wall, which is:

"Your neighbour stays out of your garden, because it is the right thing to do, not because you have a shotgun."

That might be the case, but I'd rather enforce the use of accessors from the start than run the risk of user's using the key. However, I plan to try out MooseX::InsideOut to see if this can enforce this once I'm more tightly used to the basics.

Another thing I find very good are the additional modifiers for the accessors. We have found that making use of predicates and lazy_build really improves the code layout and speed of object creation.

I have now been building the pluggable pipeline project using Moose, and it has been very quick to build the objects and code. I would say that I think once upto speed, and once I have tested out MooseX::InsideOut, I think that development time of code should reduce by about 10% and code maintainability should go up about 25%.

So a big thumbs up from myself, and my development team also. Whilst I think at the moment there would be no plans to convert our ClearPress based apps to Moose, I think I'm tempted to try to switch my Class::Std modules, and certainly all new projects will go that way.

Big Thanks to all the people who work on Moose. Is there a book in the works? I for one would get it, I'd even contribute if you'd like.